Writing, Publishing and Preserving Electronic Documents
related to the Visual ArtsPierredu PreyDepartment of Art, Queen's Universityhopea@qucdn.queensu.caBlairMartinKingston Learning Systems, Kingston, Ontario,
Canada martinbl@kos.netDanielGreensteinKing's College Londondaniel.greenstein@ahds.ac.uk1997ACH/ALLC 1997editorthe secretarial staff in the Department of French Studies at
Queen's UniversityGregLessardencoderSaraA.SchmidtarchitectureinteractivepublicationarchivecollectionstandardsSession TopicThis session will include papers by two Kingston-based collaborators engaged
in electronically writing, designing and publishing an interactive
introduction to the history of the Classical tradition in architecture.
Apart from its text, this project has an important visual component
consisting of the images electronically reproduced in close conjunction with
the ongoing verbal narrative. In addition the two papers (and the
presentation that will accompany them) demonstrate the role of certain
interactive functions growing out of, and intended to re-enforce, the text
as well as the images. These new interactive techniques, in addition to
tried and true cross referencing methods, invite the participation of the
reader to an unheralded extent. Aimed at a wide range of potential users,
the publication captures the sometimes serendipitous excitement of the
classroom. The third paper introduces the Arts and Humanities Data Service
in the UK whose mandate is to coordinate access to, and facilitate the
creation and use of, electronic resources. Attention will be paid to the
role of the AHDS's Visual Arts Data Service in a world of rapidly
proliferating digital images and image collections. Strategies will be
discussed regarding the creation, accessibility, preservation and
intellectual "rights" related to digital images.Re-creating the Crucible of the Classroom through Electronic
PublicationPierre du PreyAbstractThe classroom is a crucible. The active ingredients in it are
normally the lectures of the professor, the interventions of the
students and the interaction between the two. To this
quasi-chemical equation teachers in the visual arts add the
factor of images – usually in the form of slides or actual works
of art, but increasingly in the form of digitized images on a
monitor. This paper seeks to analyze the mixture in the crucible
with special reference to the history of architecture and an
electronic publication in progress devoted to the Classical
tradition from Antiquity to the present day. By discussing
certain story-boarding techniques, familiar from the art of the
cinema, the paper shows how the classroom's stimulating but
unpredictable atmosphere of inquiry can be electronically
approximated through the appropriate juxtaposition of words and
images. A prototype presentation will accompany this paper, and
relates to others in the same session. Under the working title,
A History of the Classical Tradition in
Architecture, the first phase of the current project
has been underway for almost 8 months as part of a three-year
research grant funded by the Social Sciences and Humanities
Research Council of Canada (SSHRC). The primary source material
consists of lecture texts from an introductory course to the
history of architecture formulated over the past six years. In
addition, about 1500 of the projected 2500 slides have already
been photographed by the author and some have been digitized.
The images also include material from the rare book, prints and
drawings collection of the Canadian Centre for Architecture in
Montreal, which is a partner in the venture. In this way, and
because of the special copyright status of buildings, the
electronic publication will be relatively free of copyright
restrictions.To facilitate "navigation" through the document, the electronic
publication relies heavily on geography, a natural enough choice
when dealing with works of architecture. Buildings discussed are
located in time and space and are interrelated to one another to
form an integrated, balanced, and harmonious whole, as suits the
Classical subject matter. A principal path through the material
permits users at all levels of interest and computer literacy to
read the text and images much as in a book. But numerous
"alleyways" off to all sides of the principal path form the
heart of the interactive and specifically electronic nature of
the publication, and challenge the more adventurous user. Some
of these interactive techniques currently under exploration
include the following:split screen comparisons of two or more imageshistorical documents category giving archival
information, photographs or other images, that
illustrate artistic process or deterioration but free
the principal path from too much documentationcritical sources category providing pertinent
bibliography, original source quotations (visual and
sound), as well as alternate critical opinions to those
presented in the principal pathmaps and time lines to orient the user at all points
along the principal path"magic carpet" displays that roll out multiple images
of a single building or place in order to convey
three-dimensionality more fullyperiodic tests or quizzesillustrated glossary of architectural terms "hot
spotted" directly to images as well as to the
textpossibility of "zooming" in on selected detailsgazetteer of places mentioned in the textanalytic index arranged by concepts as well as names
of architects, places etc.full list of illustration sources where not already
mentioned on the individual captionscross referencing whereby the user may search
backwards and forwards in time for related images by
architect, building type etc.assembling images to create architect profiles or
illustrate specific cityscapessummaries that recapitulate in point form the
principal items covered in a chapter"you were there" techniques using sound and images to
recreate the sense of historical context.ConclusionThroughout the publication the interactive capabilities remain in
balance with the demands of the textual narrative. Neither one
overrules the other, nor restricts readership. For a beginner
the publication opens the doors to the enjoyment of
architecture. For the armchair traveler the text and images
provide happy recollections or excite anticipation. For the
experienced student, architect or scholar the publication
creates challenging new ways of looking at architecture, its
creative process, and the relevance of past to present and
future. In the final analysis, the publication also reflects the
personality of its author: his education; his travels; his
publications; his enthusiasms; and last but not least the impact
of electronic publication upon his way of writing.. (The
principal path has not been a one way street.) By taking into
account the flexibility of the electronic medium, the material
is arranged with unheralded ease, thus bringing to light
overarching and even unexpected typologies or themes. In this
way the new medium actually suggests new ways of looking at
familiar material, because the interpolation of text with images
has a rationale all its own. The reader is invited to question
these themes, to explore them in new ways, and thereby to become
increasingly engaged in the subject of architectural history.
Above all, by using the electronic medium creatively, the
present project underscores both visually and verbally the
publication's central thesis of continuity within the Classical
tradition.Humanising Electronic PublicationsBlair MartinAbstractElectronic publications are now part of everyday life. Yet many
of them fail to engage their users effectively. Why so?If you are thinking of producing an electronic publication, what
can you do to ensure its users find it easy and enjoyable to
use?How can the publication guide its users and emulate the absent
teacher?This paper describes some of the issues involved, and sets forth
principles for designing attractive yet functional user
interfaces. It shows examples from various existing electronic
publications, and from a CD-ROM on the Classical Tradition in
Architecture currently under development at Queen's
University.Primary TopicsThe electronic publication: is it a book? Should it behave
like a book? Is the "book" metaphor good enough?How can it reveal richness of content without losing the
users in detail?How can it engage with users who have different levels of
interest? How can it adapt itself to users with varying degrees of
computer literacy?Meeting user expectations; expectations developed by
books, television, and computer gamesAre there design standards that should be followed? Who
sets the standards? How can standardisation, pedagogical
purpose, and aesthetic appeal work together?The teacher is not present. What does a teacher do? How
can a teacher's monitoring and assistive skills be emulated
in an electronic publication?Note: Dr. du Prey's paper will address the last point in much
more detail.Technical TopicsScreen layout graphic design and typographic issuesuse of windowsplacement and identification of screen controlsvisual feedback techniquesaesthetic valuesMultimedia components: (images, sound, animation,
movies)sound: as pedagogical content, as user-friendly
function, or just for decoration?animation: a powerful tool (not to be wasted on
distracting screen toys)how to use the "multi" in multimedia other visualisation techniques (3-D, panning,
walk-through)Navigation: (enabling the user to explore the subject
matter)Letting the user choose a direction; lighting the way;
charting the way; mid-course side-trips, and changing
course....What the user sees first — the splash screenMain menuSub-menusScreen titlingPreferred pathsIcon-based cross-linkingHypertext linksAlphabetical indexesContextually relevant indices and diagramsNavigation mapsActive imagesQuestions and answers; quizzes and gamesHow users learn to use the program, get help, and gain
confidence while doing so.Methods of extending the scope of the publication's
interactivity beyond its own content matterMatching the publication to the capabilities of the
users' computersReferencesThe references will include:Current work on multimedia techniques and interface design
at Canadian universitiesNRC projects on image capture and visualisationBen Schniederman, University of Maryland (noted expert on
user interface design)Software company design guidelines (Microsoft, Macromedia,
Asymetrix, etc.)Electronic equivalents of the Chicago
Manual of StyleA list of electronic publications we feel are
representative of good interface designA list of current electronic publications on architecture
Some references will include the URLs of relevant sites on the World
Wide Web, which are now as significant to the development of
electronic publications as references to print publications.DemonstrationA demonstration of multimedia software features will be central to
the presentation of this paper. Many of the topics would be hard to
understand without it.We will be using a dual-screen computer-driven presentation. It will
include examples of good and bad design from existing publications.
We will also show early models of screen designs for our forthcoming
CD-ROM on the Classical Tradition in Architecture.ConclusionCome June, the conference participants will be able to judge our
early development efforts for themselves.Digital Images and Virtual Scholarly CollectionsDaniel GreensteinAbstractThe development of increasingly affordable digital imaging
technologies combined with the extension of the Internet and of
the worldwide web, has resulted in an outpouring of highly
distributed digital images and image collections with
significant cross-disciplinary and secondary use value for
humanities scholars. That value, however, cannot be realised
unless digital images are created, documented, and maintained in
a manner which permits their ready location, interchange, and
secondary use. The challenge is only partly methodological and
technical. We may also need to explore new and creative ways to
manage relations between those who "own" rights in image
resources and those who have an interest in acquiring access to
them.This paper will introduce the Arts and Humanities Data Service
(AHDS) — a new national service established in the UK to
coordinate access to and facilitate the creation and use of
electronic resources in the arts and humanities. The AHDS is a
distributed service comprising a managing Executive and five
Service Providers respectively serving the interests of
archaeology, history, the performing arts, textual studies, and
the visual arts. Each of the Service Providers will collect,
catalogue, manage and preserve digital collections which are of
interest to particular scholarly constituencies, while the
Executive will take on a managing and integrating role. Given
the distributed, mixed media, and interdisciplinary nature of
its digital collections, the AHDS may anticipate developmental
trajectories for virtual scholarly collections.Focusing in particular on the work of the AHDS's Visual Arts Data
Service, the paper will outline the AHDS's programme for:developing interdisciplinary collections of digital
images, which it seeks to do in part in collaboration
with private- and public-sector partners;managing image collections — an activity which will
rest on its identification and adoption of
community-wide information interchange standards;providing uniform on-line access to highly varied and
interdisciplinary electronic holdings.ConclusionThe paper will conclude by inviting discussion with a view to
establishing strategic and cross-national partnerships. For
further information, visit our web site at