Using Collaborative Hypermedia to Replace Lectures in
University Teaching.DavidSkillicornQueen's Universityskill@qucis.queensu.ca 1997ACH/ALLC 1997editorthe secretarial staff in the Department of French Studies at
Queen's UniversityGregLessardencoderSaraA.SchmidtcoursewarehypermediaHyperwareIntroductionWeb-based hypermedia and related technologies have attracted great attention,
because they have obvious potential to improve the quality of teaching and
learning at universities. The potential benefits include:Increased access for non-traditional students, for whom the
traditional university format is impractical;Availability of material at all times and in all places;Responsiveness to students' learning styles by providing material
in different ways and at different levels;Incentive to `ratchet up' by capturing the best presentations, the
best interactions, the best questions, and preserving them;Student-directed learning rather than professor-directed
teaching;Community and interaction based on ideas rather than physical
presence.Many courses have been developed using web pages as the presentation tool,
and electronic mail and chat systems as the community-building tool. There
are several deficiencies to this approach:The on-line course material is very often 'extra' material,
increasing the demands on students;On-line courseware typically costs more, both to develop and to
deliver to students;Material is not access-protected, causing loss of revenue for
institutions and copyright problems for developers;The use of multiple tools requires students to learn many
different interfaces, increasingly the cognitive overhead of the
material that they want to learn.We have developed several courses using the Hyperwave hypermedia system,
developed at the Technical University of Graz in Austria. This system
provides a seamless environment in which students can interact with
hypermedia material, create their own additions, and communicate with one
another and with the instructor. These courses are offered without any
lectures, relying solely on interactions within the hypermedia system to
convey content and create a learning community. Experience so far has shown
that this approach works, and may even produce better learning outcomes than
conventional lecture presentations.An Introductory Computing CourseWe illustrate the use of the system using CISC104, an introductory
programming and computing science background course, taken by students in
all years, and from all departments of the Faculty of Arts and Science. The
approach has also been used in 3rd and 4th year courses in Computing
Science.Students interact with the course material using an ordinary web browser,
such as Netscape. Pages delivered by the Hyperwave server are enhanced with
a standard set of buttons that allow users to identify themselves to the
system, to create new documents, or to annotate existing documents.Hyperwave hypermedia is organised in two ways: the standard link paradigm is
supplemented by a hierarchical collection paradigm. This provides extra
context which helps users to avoid the feeling of not knowing where they
are. The top level of the course material consists of the following
collections:Introductory material about the course,Course home page,Core course material,Announcements,Questions and Answers,Assignments,Exercises,Social Area.The core course material was organised into three streams, each partitioned
by week. This meant that students could always tell how far they were
supposed to have progressed. Each `lecture' consists of textual material,
enriched with images, and with regular questions added to make it harder to
interact passively with the material.The question and answer area allowed students to ask questions publicly and
get them answered, usually within a few hours. Because everyone can see the
answers, many students have their questions answered before they were asked.
The assignments collection was used to `hand out' the programming
assignments, and also to provide solutions after the due date. The exercises
collection contained a weekly set of programming exercises and their
solutions, to provide suggestions for reinforcing material. The social area
allowed students to communicate on non-academic matters.Other aspects of the course were traditional. The instructors had office
hours, and teaching assistants were available at scheduled times in their
offices and in one of the computing laboratories. Assessment was based on
programming assignments, a midterm examination, and a final examination. Student feedback fell into two categories. Some students, probably the
majority, found no difficulty with the approach and appreciated the
flexibility of delivery. A smaller group felt the absence of lectures
keenly, at least at the beginning of the course. Discussions with some of
them indicated that they believed, at some level, that lectures caused
learning to happen without their active participation. It is easy to see, in
retrospect, how such beliefs tend to be fostered by universities, and
dispelling them may be the major contribution of technology to learning.
Most found it possible to adapt their model of learning and to succeed in
the course. Our experiences have been positive, and several more course are
migrating to the Hyperwave system.Why Hyperwave?In the introduction, we indicated several deficiencies of the majority of
hypermedia courseware approaches. We summarize how the Hyperwave system, and
our incremental approach to development, avoid them.There are three essential aspects to making hypermedia courseware development
cost-effective:Courseware must save money somewhere else. It is therefore
critical that such courseware replace
other teaching, rather than supplement it.Courseware must be developed incrementally, allowing savings from
the very first delivery to be used to fund the next round of
development. This makes it possible to start from modest amounts of
seed money. Our initial offering of CISC104 required about four
months of full-time work by a hypermedia development staff member.
Upper-year and seminar courses are much cheaper to develop, since
courseware provides perspective rather than content.Courseware does not have to be up to Hollywood standards to be
effective, and does not all have to be developed by instructors.
Students can make their own contributions to courseware, and such
contributions are arguably more useful and impressive to other
students. Seminar courses, in particular, can start from a list of
the issues, the content being created by the discussions of the
participants (which can then be preserved as starting points for
subsequent offerings).The problems of controlling access are handled extremely well by the
Hyperwave system, which allocates read,, and delete
privileges on a per-collection basis. Thus students can create documents,
but not anywhere; and can control whether they are visible to the whole
world, the class, a small group within the class, or are entirely
private.The Hyperwave system provides a seamless interface with the functionality of
a hypermedia browser, chat group, and electronic mail system. Once students
have absorbed the basic paradigm, they can do everything related to a course
within one environment.The Hyperwave courseware is available for demonstration purposes using the
url . A guest userid and password
will be available during the poster sessions.